Loredin Build - Lore Bard and Paladin Multiclass (2024)

In this post, I will go through Loredin Build for Baldur's Gate 3. This is a Lore Bard and Paladin multiclass giving unique synergy of radiant spells and melee attacks. It also utilizes items and Loredin Build - Lore Bard and Paladin Multiclass (1)Cutting Words​ to deliver weakening debuffs making enemies miss their attacks.

Contents

  • Loredin - Lore Bard and Paladin Multiclass Build
    • Class Contribution
  • Leveling Overview
  • Starting the Game - Level 1
    • Races
    • Class
    • Subclass
    • Background
    • Abilities
    • Skills and Expertise
  • Leveling Progression - Levels 2-12
  • Maximizing Ability Scores
  • Potions, Elixirs and Consumables
  • Illithid Powers
  • Equipment Recommendations
    • Act 1
    • Act 2 - mid-game
    • Act 3 - Final Build setup
  • Build Mechanics
    • Important Mechanics and Combos
    • Early Game Combat
    • Late Game Combat
  • Build Variations
  • Conclusion

Loredin - Lore Bard and Paladin Multiclass Build

At the core of this build stands a Paladin, that will do most of the heavy lifting. Mainly you will engage in combat as melee martial using Loredin Build - Lore Bard and Paladin Multiclass (2)Divine Smite​ and other goodies available to the class.

But instead of going fully Paladin, the build finished with Bard, specifically College of Lore. This is an interesting synergy, especially as both classes have the same Spellcasting modifier. This setup will encourage you to start leaning into the support role.

Lore Bard comes with various tools at its disposal - Loredin Build - Lore Bard and Paladin Multiclass (3)Cutting Words, more spell slots, and Magical Secrets. All of these will help you shape your Loredin into something more than just a fighter hitting with radiant damage.

Thank you, Jevin the Paladin from BG3 Discord, for reviewing the build.

So let's get into the build

Class Contribution

The build mostly goes into Cleric to obtain all the core parts of the Tempest Domain. Sorcerer comes into play to empower the caster parts of the build.

6 Paladin (can be Devotion or Vengeance)

  • Access to a very powerful radiant damage tool - Loredin Build - Lore Bard and Paladin Multiclass (4)Divine Smite.
  • Ability to use Loredin Build - Lore Bard and Paladin Multiclass (5)Aura of Protection​ to have high success chances with saving throws.
  • Arsenal of spells, that are not the main highlight of the build, but can be used if the situation arises - Loredin Build - Lore Bard and Paladin Multiclass (6)Command, Loredin Build - Lore Bard and Paladin Multiclass (7)Shield of Faith, Loredin Build - Lore Bard and Paladin Multiclass (8)Thunderous Smite, Loredin Build - Lore Bard and Paladin Multiclass (9)Magic Weapon, etc.
  • Proficiencies to wield any weapon and armor.
  • Access to Oath abilities like Loredin Build - Lore Bard and Paladin Multiclass (10)Vow of Enmity, Loredin Build - Lore Bard and Paladin Multiclass (11)Sacred Weapon, etc. depending on your subclass.
  • Loredin Build - Lore Bard and Paladin Multiclass (12)Extra Attack​ for that sweet second hit to boost your damage output.

6 Lore Bard

  • Powerful reaction to weaken foes - Loredin Build - Lore Bard and Paladin Multiclass (13)Cutting Words. It will also spew some hilarious words.
  • Improves the amount of spell slots that Paladin has access to.
  • Bonus utility spells like Loredin Build - Lore Bard and Paladin Multiclass (14)Enhance Ability, Loredin Build - Lore Bard and Paladin Multiclass (15)Longstrider, etc.
  • Loredin Build - Lore Bard and Paladin Multiclass (16)Bardic Inspiration, although this will mostly be used for Loredin Build - Lore Bard and Paladin Multiclass (17)Cutting Words. it can still help with various ability check rolls, when needed.
  • Loredin Build - Lore Bard and Paladin Multiclass (18)Song of Rest​ - if this is the only bard, the additional short rest is great at restoring various resources like Ki, Loredin Build - Lore Bard and Paladin Multiclass (19)Bardic Inspiration, Warlock spell slots, etc.
  • Bonus skill proficiencies
  • Magical Secrets - access to almost all spells up to level 3 from any class. There are a few great options here, that will allow Loredin to be specced based on your playstyle.

Leveling Overview

Here is a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear as it is crucial.

LevelClassSelection
1Paladin 1STR - 8, DEX - 16, CON - 15, INT - 8, WIS - 8, CHA - 17
Skills: any
Subclass: Oath of Vengeance
2Paladin 2Fighting Style: Loredin Build - Lore Bard and Paladin Multiclass (20)Defence
Prepare Spells: Loredin Build - Lore Bard and Paladin Multiclass (21)Thunderous Smite, Loredin Build - Lore Bard and Paladin Multiclass (22)Shield of FaithLoredin Build - Lore Bard and Paladin Multiclass (23)Divine Favour​, Loredin Build - Lore Bard and Paladin Multiclass (24)Command.
3Paladin 3-
4Paladin 4Feat:Loredin Build - Lore Bard and Paladin Multiclass (25)Great Weapon Master: All In​ or Ability Improvement +2 Charisma
5Paladin 5
Prepare Spells: Loredin Build - Lore Bard and Paladin Multiclass (26)Magic Weapon, Loredin Build - Lore Bard and Paladin Multiclass (27)Lesser Restoration
6Paladin 6-
7Bard 1Cantrips: Loredin Build - Lore Bard and Paladin Multiclass (28)Friends, Loredin Build - Lore Bard and Paladin Multiclass (29)Light
Spells: Loredin Build - Lore Bard and Paladin Multiclass (30)Longstrider, Loredin Build - Lore Bard and Paladin Multiclass (31)Feather Fall, Loredin Build - Lore Bard and Paladin Multiclass (32)Healing Word, any.
Abilities: Charisma-related if it is the main character.
8Bard 2Spells: Any
9Bard 3Spells: Loredin Build - Lore Bard and Paladin Multiclass (33)Enhance Ability
Subclass: College of Lore
Skills: pick any, and be sure to cover Charisma ones.
10Bard 4Cantrips: Loredin Build - Lore Bard and Paladin Multiclass (34)Minor Illusion​ or Loredin Build - Lore Bard and Paladin Multiclass (35)Mage Hand
Spells: any
Feat: Loredin Build - Lore Bard and Paladin Multiclass (36)Savage Attacker​ or Ability Improvement - +2 Charisma
11Bard 5Spells: Loredin Build - Lore Bard and Paladin Multiclass (37)Glyph of Warding
Replace Spell: 1 spell that you do not use ->Loredin Build - Lore Bard and Paladin Multiclass (38)Hypnotic Pattern
12Bard 6Spells: Loredin Build - Lore Bard and Paladin Multiclass (39)Fear
Magical Secrets: Loredin Build - Lore Bard and Paladin Multiclass (40)Spirit Guardians​ or Loredin Build - Lore Bard and Paladin Multiclass (41)Hunger of Hadar, Loredin Build - Lore Bard and Paladin Multiclass (42)Counterspell

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Blaster Cleric build. Some of these choices are impactful as you cannot respec them.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.

RaceFeaturesDescription
Loredin Build - Lore Bard and Paladin Multiclass (43)Wood Half-ElfThe bonus movement speed is excellent for any martial build. Otherwise, you will get all the necessary proficiencies.
Loredin Build - Lore Bard and Paladin Multiclass (47)Wood Elf
  • Loredin Build - Lore Bard and Paladin Multiclass (48)Elven Weapon Training
  • Loredin Build - Lore Bard and Paladin Multiclass (49)Darkvision
  • Loredin Build - Lore Bard and Paladin Multiclass (50)Fey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
Loredin Build - Lore Bard and Paladin Multiclass (51)Half-OrcExcellent race for martial builds. The Loredin Build - Lore Bard and Paladin Multiclass (55)Relentless Endurance​ will ensure that you will stand up if things come to worse and Loredin gets downed.
Loredin Build - Lore Bard and Paladin Multiclass (56)Githyanki
  • Loredin Build - Lore Bard and Paladin Multiclass (57)Martial Prodigy
Githyanki comes with a wide array of utility actions like Loredin Build - Lore Bard and Paladin Multiclass (58)Astral Knowledge, Loredin Build - Lore Bard and Paladin Multiclass (59)Misty Step, etc. These can help both in combat and world exploration.

Class

Overview
Loredin Build - Lore Bard and Paladin Multiclass (60)Paladin
Features
Loredin Build - Lore Bard and Paladin Multiclass (61)Lay on HandsUse your blessed touch to heal a creature or cure it of all diseases and poisons.
Loredin Build - Lore Bard and Paladin Multiclass (62)Divine SenseGain Advantage on Attack Rolls against celestials, fiends, and undead.
Loredin Build - Lore Bard and Paladin Multiclass (63)Channel Oath ChargesYou gain the ability to channel the power contained in your Paladin Oath, which you can use to fuel certain actions.

Subclass

Overview
Loredin Build - Lore Bard and Paladin Multiclass (64)Oath of Vengeance
Features
Loredin Build - Lore Bard and Paladin Multiclass (65)Inquisitor's MightImproves weapon damage based on spellcasting modifier.
Loredin Build - Lore Bard and Paladin Multiclass (66)Oath of Vengeance TenetsRequirements that you need to meet to uphold the oath.

Background

Backgrounds are mostly for role-playing and you can pick whatever you prefer. If you want to optimize, then it would be good to pick backgrounds that are based on your ability points of Charisma, Dexterity, or Strength.

BackgroundSkillsDescription
SoldierAthletics
Intimidation
The most relevant background as it gives a skill using both strength and charisma abilities.
EntertainerAcrobatics
Performance
Uses both dexterity and charisma modifiers that you will have a good investment.
Guild ArtisanInsight
Persuasion
Persuasion proficiency is the main aspect of this background.
NobleHistory
Persuasion
Similar to the above, but gives History skills.

Abilities

Now let's take a look at the abilities of the Loredin build. Correct allocation will allow you to maximize the early gameplay and get good modifier bonuses.

AbilityValueDescription
Loredin Build - Lore Bard and Paladin Multiclass (67)Strength8Although strength is important my recommendation would be to use Strength Elixirs or rely on Dexterity-based weapons until Act 3. Paladin already has an unfavorable stat split, so this alleviates some early-game problems.
Loredin Build - Lore Bard and Paladin Multiclass (68)Loredin Build - Lore Bard and Paladin Multiclass (69)Dexterity16 (15+1)Dexterity is important, as it will improve your chances of going early in the turn. Moreover, if you use Medium armor, this will give an additional Armour Class. High Dexterity will also provide a way to wear some powerful finesse weapons like Phalar Aluve if you decide not to use Strength Elixirs.
Loredin Build - Lore Bard and Paladin Multiclass (71)Constitution14High Constitution will ensure you get ample HP and a higher chance of maintaining concentration with spells.
Loredin Build - Lore Bard and Paladin Multiclass (72)Intelligence8Not relevant for the build
Loredin Build - Lore Bard and Paladin Multiclass (73)Wisdom10A slight boost to Wisdom, so that there would not be a negative modifier to saving throws.
Loredin Build - Lore Bard and Paladin Multiclass (74)Charisma17(15+1)The main spellcasting ability of paladins and bards. This will improve the effectiveness of spells and auras.

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendation would be to go for these, most relevant to the theme of the build:

  • Intimidation
  • Persuasion
  • Athletics

Leveling Progression - Levels 2-12

Here is the detailed progression for the Lore Bard Paladin build to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class you can start picking your options

Level 2

This is where you will have left the tutorial area, and will start exploring the world.

ActionDescription
Loredin Build - Lore Bard and Paladin Multiclass (75)Divine SmiteA very powerful action unique to Paladins. It will allow you to empower weapon attacks at the cost of spell slots. Use it when you need high damage to take out a foe as fast as possible or land a critical hit. Using higher-level spell slots will improve Loredin Build - Lore Bard and Paladin Multiclass (76)Divine Smite​ damage.

Fighting Style

StyleDescription
Loredin Build - Lore Bard and Paladin Multiclass (77)DefenceGives +1 Armour Class which results in a decent increase in survivability. I would say this is a better pick, as Loredin Build - Lore Bard and Paladin Multiclass (78)Great Weapon Fighting​ damage bonuses are negligible.
Loredin Build - Lore Bard and Paladin Multiclass (79)Great Weapon FightingWhen you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once.

Prepared Spells

SpellDescription
Loredin Build - Lore Bard and Paladin Multiclass (80)Thunderous SmiteDeals decent damage and gives use for Bonus Action early in the game, when you might not have a use yet. Also making an enemy Prone will make it easier to hit them next time.
Loredin Build - Lore Bard and Paladin Multiclass (81)Shield of FaithGives +2 Armour Class as long as you can maintain concentration. Lasts until a long rest.
Loredin Build - Lore Bard and Paladin Multiclass (82)CommandCan command the creature to drop a weapon, run away, come close, etc. It can be useful in some encounters, especially against low Wisdom enemies.

Optional Elixir of Hill Giant Strength

Well, there is a trick early in Act 1, after you reach the first settlement - Druid's Grove. There you can stock up on some really powerful potions for the rest of the game - Elixir of Hill Giant Strength.

What do they do? They increase the Strength to 21 until a Long rest. More or less this negates any need to have strength investments if you plan to use them. This is somewhat gimmicky, however, if you are interested here is a guide on how to farm Elixir of Hill Giant Strength.

Because of the build dumps strength, this is a recommended option if you do not want to use Finesse weapons. Overall, for Act 1 and 2 this saves a lot of headaches for build optimization and makes you truly powerful.

Level 3

We continue leveling Paladin. Level 3, brings some great things both for class and subclass. First the class benefits:

FeatureDescription
Loredin Build - Lore Bard and Paladin Multiclass (83)Divine HealthPrevents diseases from affecting the Paladin.

In addition, you get subclass actions:

ActionDescription
Loredin Build - Lore Bard and Paladin Multiclass (84)Abjure EnemyThis is kind of expensive action to use, and I would not recommend it.
Loredin Build - Lore Bard and Paladin Multiclass (85)Vow of EnmityA powerful option, that is excellent when you are fighting a stronger enemy. This will ensure you can land multiple hits more easily, especially once you obtain Loredin Build - Lore Bard and Paladin Multiclass (86)Great Weapon Master: All In.

In addition, you get Oath spells:

FeatureDescription
Loredin Build - Lore Bard and Paladin Multiclass (87)BaneNot relevant in my opinion, as the cost of using it is very high.
Loredin Build - Lore Bard and Paladin Multiclass (88)Hunter's MarkIt's an okay action for the early game but loses its value very fast as you will gain more and more uses for bonus action. Moreover, Vengeance Paladin already has plenty of options.

Level 4

Finally, the Loredin build will get the first Feat. In addition, another Lay on Hands Charge is unlocked, for more healing spells.

Feat

FeatDescription
Loredin Build - Lore Bard and Paladin Multiclass (89)Great Weapon Master: All InThe recommended feature greatly empowers the build by giving a flat 10 damage boost. However, it does reduce your attack rolls by 5. Here are some ways to counteract this effect in the early game - improve attack rolls. Another aspect is that you gain Loredin Build - Lore Bard and Paladin Multiclass (90)Great Weapon Master: Bonus Attack​ giving you a chance to attack with bonus action.
Ability ImprovementThere is also a safer option, especially if you are not using strength potions. +2 Dexterity. However, this is only relevant till about level 10, until you get the second feat. After that, I would change this to Loredin Build - Lore Bard and Paladin Multiclass (91)Great Weapon Master: All In.

Level 5

Finally, level 2 spells are unlocked, new Oath spells and you get a new and powerful class feature:

FeatureDescription
Loredin Build - Lore Bard and Paladin Multiclass (92)Extra AttackCan make an additional free attack after making an unarmed or weapon attack.

Always ready spells:

SpellDescription
Loredin Build - Lore Bard and Paladin Multiclass (93)Hold PersonThis spell can be a very powerful option, allowing you to inflict guaranteed critical hits. I do recommend using this together with Helmet of Arcane Acuity + Band of the Mystic Scoundrel if you decide to go this route in the equipment section.
Loredin Build - Lore Bard and Paladin Multiclass (96)Misty StepExcellent spell that gives a big mobility boost, whether you need to escape or enter combat.

Prepared Spells

As level 2 spells are unlocked here are some considerations to include in your build:

SpellDescription
Loredin Build - Lore Bard and Paladin Multiclass (97)Lesser RestorationCan heal disease, poison, paralysis, and some other negative effects. Not mandatory, but good to have if the situation arises.
Loredin Build - Lore Bard and Paladin Multiclass (98)Magic WeaponThis spell can empower your weapons with bonus damage rolls and attack rolls. The higher the spell slot you use the bigger the bonus. Another thing is that the bonus may seem low, but it will greatly boost your success on hitting while having Loredin Build - Lore Bard and Paladin Multiclass (99)Great Weapon Master: All In​ active.

Level 6

Another important level for Loredin build as you will get access to an Aura.

FeatureDescription
Loredin Build - Lore Bard and Paladin Multiclass (100)Aura of ProtectionGives a bonus to saving throws making Paladin an excellent option for resisting spells and maintaining concentration with spells.

Level 7 - Bard Lv 1

To fit the Loredin Build, the build now pivots to Bard. Slowly you will gain an arsenal of utility actions and spells to expand the arsenal of Paladin in support.

Loredin Build - Lore Bard and Paladin Multiclass (101)

Class

Overview
Loredin Build - Lore Bard and Paladin Multiclass (102)Bard
Features
Loredin Build - Lore Bard and Paladin Multiclass (103)Bardic InspirationIconic bard feature, that can improve damage, dialogue dice rolls, and saving throws.
Loredin Build - Lore Bard and Paladin Multiclass (104)Spell SlotsThese can be used to cast spells and are restored each long rest.

Cantrips

CantripsDescription
Loredin Build - Lore Bard and Paladin Multiclass (105)FriendsIf you are the main character and do most of the dialogues, this is mandatory as it gives an advantage on dialogue rolls.
Loredin Build - Lore Bard and Paladin Multiclass (106)LightThis will be useful in Act 2, but also if you plan on using rings like Callous Glow Ring and Coruscation Ring.

Spells

SpellDescription
Loredin Build - Lore Bard and Paladin Multiclass (109)Healing WordI like having this spell on hand, as it can be used to raise a downed ally in a tight situation just by using bonus action.
Loredin Build - Lore Bard and Paladin Multiclass (110)LongstriderImproves movement speed.
Loredin Build - Lore Bard and Paladin Multiclass (111)Feather FallGreat for exploration when you need to jump down from high places.
Loredin Build - Lore Bard and Paladin Multiclass (112)Faerie FireCan be situationally useful, as it does not engage enemies in combat. The guaranteed advantage is a big deal, especially when you know that an encounter is coming.

Starting Instruments

Pick the coolest looking for you.

Abilities

I recommend getting Charisma-based ones - Deception, Persuasion, Performance or Intimidation.

Level 8 - Bard Lv 2

This is where you will have left the tutorial area, and will start exploring the world. From the get-go, Bard gets some useful bonuses.

FeaturesDescription
Loredin Build - Lore Bard and Paladin Multiclass (113)Jack of All TradesA truly useful passive throughout the whole game to increase your chances of ability roll success.

That is not all, there is another surprise waiting:

ActionsDescription
Loredin Build - Lore Bard and Paladin Multiclass (114)Song of RestThis is a very important Bard action, and with it, you can use Short Rest a third time before Long Rest. Use it to heal or restore class-specific resources. So do not save those, and use them to your heart's content. Moreover, classes like Warlock, and Fighter, greatly benefit from it.

Spells

To be fair, pick any spell, I do not think they will give a big boost or any empowerment.

Replace Spell

Nothing to replace yet.

Level 9 - Bard Lv 3

The Bard gets to choose its subclass. Moreover, level 2 spells are unlocked, giving some better offensive and control options.

Subclass

Overview
Loredin Build - Lore Bard and Paladin Multiclass (115)College of Lore
Features
Loredin Build - Lore Bard and Paladin Multiclass (116)Cutting WordsThis is a very powerful feature, you can use Loredin Build - Lore Bard and Paladin Multiclass (117)Bardic Inspiration​ to debilitate enemies and decrease their attack rolls or Saving Throws. It is one of the pillars of Lore Bard's build.

Skills

By picking Lore Bard you get to pick three additional skills in which you gain proficiency. Again I would recommend picking anything that is Charisma related (if not yet picked). After that, you can take - Perception, Insight, Sleight of Hand, or anything else.

Spells

Now some good spells are unlocked that will improve your options.

SpellsDescription
Loredin Build - Lore Bard and Paladin Multiclass (118)Enhance AbilityI would say this is mandatory on Honour Mode, and optional on lower difficulties. The spell can be a lifesaver as it will give a huge chance of success in case you need a roll advantage.

Replace Spell

Feel free to take anything that you want to try.

Level 10 - Bard Lv 4

The main highlight of this level is another Feat unlocked.

Cantrips

You can pick any cantrip, that you think might be useful, my recommendation:

CantripDescription
Loredin Build - Lore Bard and Paladin Multiclass (119)Minor IllusionCan be used to pull potential targets together. Should be used before combat. Use an area-of-effect spell for maximum effect.
Loredin Build - Lore Bard and Paladin Multiclass (120)Mage HandCan be used in exploration to set off traps, distract enemies, or interact with the world.

Spells

SpellDescription
Loredin Build - Lore Bard and Paladin Multiclass (121)Hold PersonYou will be getting this spell with Oath of Vengeance Paladin, however, if you took Oath of Devotion be sure to take this one.
Loredin Build - Lore Bard and Paladin Multiclass (122)See InvisibilityCan be useful in a few situations in Act 3.

Feat

FeatDescription
Loredin Build - Lore Bard and Paladin Multiclass (123)Savage AttackerImproves damage of weapon attacks, and works with Loredin Build - Lore Bard and Paladin Multiclass (124)Divine Smite​. Landing a critical hit will greatly boost your damage.
Ability ImprovementAnother safe option, invest +2 Charisma. It will improve your Loredin Build - Lore Bard and Paladin Multiclass (125)Aura of Protection​ and Spell Save DC

Level 11 - Bard 5

Level 5 Bard gets access to level 3 spells, which are good. Moreover, you gain some other bonuses:

FeatureDescription
Loredin Build - Lore Bard and Paladin Multiclass (126)Font of InspirationExtremely potent feature, that makes your Loredin Build - Lore Bard and Paladin Multiclass (127)Bardic Inspiration​ inspirations reset each short rest. You can now use Loredin Build - Lore Bard and Paladin Multiclass (128)Cutting Words​ without limiting yourself.
Loredin Build - Lore Bard and Paladin Multiclass (129)Improved Bardic Inspiration
Higher bonuses when using Loredin Build - Lore Bard and Paladin Multiclass (130)Bardic Inspiration.

Spells

SpellsDescription
Loredin Build - Lore Bard and Paladin Multiclass (131)Glyph of WardingThe only spell that you need, for now... It can cause damage using most elements, so if the enemy is wet, just use the Lightning/Cold element. However, the most important aspect is that it can put multiple targets to sleep. This can easily invalidate many fights.

Replace Spell

I recommend removing any spell that you do not use and taking:

SpellsDescription
Loredin Build - Lore Bard and Paladin Multiclass (132)Hypnotic PatternCan be used to disable multiple foes. Especially potent if you will use Band of the Mystic Scoundrel.

Level 12 - Bard Lv 6

The last level gives a huge power-up in terms of spell arsenal for Loredin. You will have a few options to tailor the build to your play style.

Spells

SpellsDescription
Loredin Build - Lore Bard and Paladin Multiclass (134)FearA potent spell for a melee build can make enemies drop their weapons and run.
Loredin Build - Lore Bard and Paladin Multiclass (135)Plant GrowthRequires no concentration and can be used to greatly slow foes passing by. The speed is cut to a quarter.

Magical Secrets

This is a very important milestone, specifically for the Loredin build. Here you can choose 2 spells, and I would like to recommend a few of them.

SpellsDescription
Loredin Build - Lore Bard and Paladin Multiclass (136)CounterspellThe most important spell to get in my opinion. This will ensure you can disable enemies if they are about to cast a powerful spell.
Loredin Build - Lore Bard and Paladin Multiclass (137)Spirit GuardiansPick this if you are going for a Light debuff setup, applying Reverbation and Radiating Orbs. This is a strong option, especially for making enemies miss their attacks and getting prone.
Loredin Build - Lore Bard and Paladin Multiclass (138)Hunger of HadarOne of the most deadly spells in the game. By itself, it can cover an area in a dark fog, which blinds and slows enemies. In addition, they will receive cold and acid damage every turn. This spell can be a guaranteed win in various encounters, so use it freely!

Replace Spell

Feel free to choose anything that you want to try or have no need for.

Maximizing Ability Scores

Now, as the build progression is covered there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

  1. Act 1 - Auntie Ethel Hair - you will want to get +1 Charisma if you pick this choice.
  2. Feat - Ability Improvement - +2 Charisma
  3. Act 3 - Mirror of Loss - pick +2/3 Charisma.

This will allow you to reach 22 natural Charisma. Without Auntie Ethel Hair, you will maximize it at 22 also, but you will need to get the third Charisma point from Mirror of Loss.

For your weapon abilities, you can go with Elixir of Hill Giant Strength to set it at 21. If not, Gloves of Dexterity will help you to set high strength by dumping Dexterity.

In Act 3 you can use Gauntlets of Frost Giant Strength to set strength at 23 and effectively use any melee weapon.

Potions, Elixirs and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

ConsumableDescription
Loredin Build - Lore Bard and Paladin Multiclass (141)Oil of AccuracyGives +2 to attack rolls, which minimizes the negative impact from Loredin Build - Lore Bard and Paladin Multiclass (142)Great Weapon Master: All In.
Loredin Build - Lore Bard and Paladin Multiclass (143)Diluted Oil of SharpnessGives a bonus attack roll and damage. It is a good coating if you can apply it before combat.
Loredin Build - Lore Bard and Paladin Multiclass (144)Potion of SpeedYou can chug this potion before combat, or during combat using bonus action. It gives another action point that gives an additional attack or one more spell cast. Sadly its duration is only 3 turns.
Loredin Build - Lore Bard and Paladin Multiclass (145)Potion of Animal SpeakingAlthough not something powerful, it is worth stocking up and saving a spell slot.
Loredin Build - Lore Bard and Paladin Multiclass (146)Potion of InvisibilityCan be used to get a perfect position before the encounter starts.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentiful throughout the game, so don't save them too much.

ConsumableDescription
Loredin Build - Lore Bard and Paladin Multiclass (147)Elixir of BloodlustAs you will be able to easily kill at least the weakest foe, this ensures additional attacks per turn. I recommend starting using it once you obtain Gauntlets of Frost Giant Strength.
Loredin Build - Lore Bard and Paladin Multiclass (149)Elixir of VigilanceFor some encounters, you will want to go first. This elixir will ensure that it overcomes even surprise mechanics.
Loredin Build - Lore Bard and Paladin Multiclass (150)Elixir of Hill Giant StrengthSets strength value to 21 until the Long Rest. With this option, you can easily gimp on strength in the early game. You can put those points in Dexterity or Strength. Here is a farming guide for Elixir of Hill Giant Strength
Loredin Build - Lore Bard and Paladin Multiclass (151)Elixir of Cloud Giant StrengthAn upgraded version that is available mostly in Act 3 via crafting or purchasing. Sets Strength to 27, the highest value possible.
Loredin Build - Lore Bard and Paladin Multiclass (152)Elixir of Peerless FocusAnother good choice that allows to better maintain spell Concentration.
Loredin Build - Lore Bard and Paladin Multiclass (153)Superior Elixir of Arcane CultivationGrant's a single level 3 spell slot. Could be useful in case you are preparing for a longer encounter.
Loredin Build - Lore Bard and Paladin Multiclass (154)Supreme Elixir of Arcane CultivationGrant's a single level 4 spell slot. Could be useful in case you are preparing for a longer encounter.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers.

Illithid PowerTypeDescription
Loredin Build - Lore Bard and Paladin Multiclass (155)Favourable BeginningsBaseBeneficial power to take as it does not have any costs, and provides only benefits on the first hits.
Loredin Build - Lore Bard and Paladin Multiclass (156)Luck of the Far RealmsBaseGuarantees a critical hit, use it on important targets, that you want to make sure are killed. This will make Loredin Build - Lore Bard and Paladin Multiclass (157)Divine Smite​ extremely deadly.
Loredin Build - Lore Bard and Paladin Multiclass (158)Cull the WeakBaseCan help to kill an enemy faster if it is left with a few HP.
Loredin Build - Lore Bard and Paladin Multiclass (159)Illithid ExpertiseEliteAs you are not a charisma-based character, these proficiencies help with dialogue checks.
Loredin Build - Lore Bard and Paladin Multiclass (160)Black HoleEliteVery powerful spell that can be used to pull enemies together.
Loredin Build - Lore Bard and Paladin Multiclass (161)Psionic DominanceEliteCan be used to save yourself from a deadly spell. This is especially relevant as you will have a disadvantage on mental saving throws.
Loredin Build - Lore Bard and Paladin Multiclass (162)FreecastEliteRemove the cost of spell slots or charges.
Loredin Build - Lore Bard and Paladin Multiclass (163)Mind SanctuaryEliteYou can now use action and bonus action interchangeably, giving two full spell casts each turn.

Equipment Recommendations

Now I would like to go through some gear recommendations to maximize the Blaster Tempest Cleric Build. Items are especially important as they take the build to the next level thanks to their unique effects.

The core items of the build are obtained in Act 1, so be sure not to miss those items as they will play a crucial role in making the Lightbearer effective.

Act 1

SlotItemDescription
Loredin Build - Lore Bard and Paladin Multiclass (164)Melee (Two-Handed)Unseen MenaceSolid choice as it increases the critical chance and provides an advantage on attack rolls.
Svartlebee's WoundseekerOne of the top Act 1 Greatswords. If you manage to get it, I recommend using Loredin Build - Lore Bard and Paladin Multiclass (167)Great Weapon Master: All In​ feat.
Phalar AluveA strong sword, that can be wielded as a two-hander. The main aspect is its special action - Phalar Aluve: Sing for bonus attack rolls and improved saving throws. This weapon can also use Dexterity as the main damage ability.
Sword of JusticeA very good choice, has +1 Enchantment but most importantly it can use a spell that gives +2 Armour Class.
Loredin Build - Lore Bard and Paladin Multiclass (170)RangedBow of AwarenessGives bonus initiative, allowing one to go earlier in combat.
Loredin Build - Lore Bard and Paladin Multiclass (172)HeadDiadem of Arcane SynergyThe best option that will lead you through the game. Be sure to use Divine Smite on the first attack, to activate Arcane Synergy.
Grymskull HelmGives resistance to critical hits and allows the use of Hunter's Mark, for additional single-target damage.
Haste HelmProvides increased speed at the start of the combat.
Loredin Build - Lore Bard and Paladin Multiclass (176)Cloak-Nothing relevant for the build
Loredin Build - Lore Bard and Paladin Multiclass (177)ArmorAdamantine Scale MailAnother powerful armour from Grymforge, that is best worn with 14 Dexterity, to get Bonus Armour Class, making it equal to Heavy Armour.
Githyanki Half PlateThis can be equipped when starting the game by taking it from Lae'zel. Very solid option with a high Armour Class.
Luminous ArmourThis will work with Loredin Build - Lore Bard and Paladin Multiclass (181)Divine Smite​ and apply Radaiting Orb to weaken enemies. If you have cleric, this will most likely be taken by it.
Loredin Build - Lore Bard and Paladin Multiclass (182)GlovesGloves of DexterityThese can be an excellent choice if you are not using Cloud of Hill Giant Strenght elixirs. Moreover, they are also useful thanks to the +1 Attack roll bonus.
Gloves of the Growling UnderdogExcellent gloves for martial builds early in the game to increase the hit chance with Loredin Build - Lore Bard and Paladin Multiclass (185)Great Weapon Master: All In.
Loredin Build - Lore Bard and Paladin Multiclass (186)BootsDisintegrating Night WalkersOne of the best boots, giving a total advantage for movement on difficult surfaces. It also gives Loredin Build - Lore Bard and Paladin Multiclass (188)Misty Step​ to increase that mobility.
Boots of Stormy ClamourI suggest making sure you get these boots, as they might be useful later on.
Boots of StridingGives improved movement when you cast a spell with Concentration. Moreover, you can walk on Ice without falling.
Boots of SpeedExcellent boots that improve movement capabilities, especially if enemies are far.
Loredin Build - Lore Bard and Paladin Multiclass (192)AmuletBroodmother's RevengeThe only amulet in the game that gives a direct boost to damage.
Loredin Build - Lore Bard and Paladin Multiclass (194)RingsCaustic BandAdds flat 2 damage bonus.
Crusher's RingImproves movement speed, making it easier to reach your targets.
Ring of ProtectionThe bonus Armour Class is a great boost for survivability.

Act 2 - mid-game

SlotItemDescription
Loredin Build - Lore Bard and Paladin Multiclass (198)Melee (Two-Handed)Shar's Spear of EveningOne of the best weapons in the game, having great bonuses and actions.
Selûne's Spear of NightGood playthrough weapon that gives +3 enchantment and few unique actions.
Moonlight GlaiveHas a passive light effect, making it effective with Callous Glow Ring. Moreover, it gets bonus radiant damage and unique attack actions.
Halberd of VigilanceStrong Act 2 weapon, that comes with +2 enchantment and 1d4 force damage rider.
Loredin Build - Lore Bard and Paladin Multiclass (204)RangedBow of AwarenessThe same bow from Act 1.
Loredin Build - Lore Bard and Paladin Multiclass (206)HeadDiadem of Arcane SynergyThe bonus damage based on your Charisma modifier will give a significant boost.
Helmet of Arcane AcuityBe sure to get it, as it can be useful in Act 3 depending on what build setup you will go for.
Flawed Helldusk HelmetIs cool-looking and provides good bonuses for Saving Throws.
Loredin Build - Lore Bard and Paladin Multiclass (210)CloakThunderskin CloakBecause most of the enemies you come across will have Reverbation this cloak will further help to weaken those foes.
Cloak of ProtectionImproves survivability and Saving Throw success. You want to equip this cloak to maintain that good Armour Class.
Loredin Build - Lore Bard and Paladin Multiclass (213)ArmorDwarven SplintmailTruly a solid heavy armor option for a frontline. It also increases the Constitution for higher HP.
Yuan-ti Scale MailI would only use this if you equip Gloves of Dexterity so that you could get a +4 Armor class.
Loredin Build - Lore Bard and Paladin Multiclass (217)GlovesFlawed Helldusk GlovesBonus damage rider and a chance to inflict Bleeding.
Gloves of the AutomatonThese can be extremely useful due to the Advantage on the attack rolls. This requires you to cast the special action they come. best to do it before combat.
Loredin Build - Lore Bard and Paladin Multiclass (220)BootsDisintegrating Night WalkersOne of the best boots, giving a total advantage for movement on difficult surfaces. It also gives Loredin Build - Lore Bard and Paladin Multiclass (222)Misty Step​ to increase that mobility.
Boots of StridingGives improved movement when you cast a spell with Concentration. Moreover, you can walk on Ice without falling.
Loredin Build - Lore Bard and Paladin Multiclass (224)AmuletBroodmother's RevengeThe only amulet in the game that gives a direct boost to damage.
Amulet of the HarpersAllows casting a Loredin Build - Lore Bard and Paladin Multiclass (227)Shield​ spell, and can be a lifesaver if attacked heavily for one turn.
Loredin Build - Lore Bard and Paladin Multiclass (228)RingsKiller's SweetheartThe ring is very potent on Paladin as a critical hit with Loredin Build - Lore Bard and Paladin Multiclass (230)Divine Smite​ can be deadly against most of the enemies.
Risky RingA very simple yet risky way to obtain Advantage on hits. This will make it easier to hit enemies without much preparation and your Loredin Build - Lore Bard and Paladin Multiclass (232)Aura of Protection​ can set off the negative aspect.
Callous Glow RingProvides additional radiant damage. This can be used together with Luminous Armour for radiant orb activation.
Eversight RingCan be useful in Loredin Build - Lore Bard and Paladin Multiclass (236)Darkness​ using party so that you could maintain the advantage.
Ring of ProtectionSolid ring for improved Armour Class.

Act 3 - Final Build setup

Act 3, is where the Loredin Build can split into a few variations depending on what gear is available and the playstyle you want to go for.

Spirit Guardians setup

The main idea of this setup is to use Loredin Build - Lore Bard and Paladin Multiclass (238)Spirit Guardians​ which deal radiant damage and will debuff enemies thanks to the equipment you have. The whole setup can even act as a Cleric in the late game, as the core playstyle revolves around the Loredin Build - Lore Bard and Paladin Multiclass (239)Spirit Guardians.

Another aspect is what weapons you choose. If you are willing to make a few evil decisions in Act 3 you can get Bhaalist Armour. Equip an ally with it to make them activate Loredin Build - Lore Bard and Paladin Multiclass (241)Aura Of Murder​ in the melee range and use one of the mentioned spears below.

Otherwise, take the Two-Handed Swords as they will serve you well, with a little bit less damage.

SlotItemDescription
Loredin Build - Lore Bard and Paladin Multiclass (242)Melee (Two-Handed)Shar's Spear of EveningThe best spear if you have an ally that has equipped Bhaalist Armour. Otherwise, go for the Greatsword options.
NyrulnaAn excellent weapon that comes with plenty of weapon actions, a thunder damage rider, and +3 enchantment. However, it does have a base roll of 1d8 which is inferior when not having piercing vulnerability. If you have an ally with Bhaalist Armour this is the perfect pick.
Selûne's Spear of NightAn excellent weapon that comes with plenty of weapon actions, and +3 enchantment. However, it does have a base roll of 1d8 which is inferior when not having piercing vulnerability. If you have an ally with Bhaalist Armour this is the perfect pick.
Balduran's GiantslayerThis weapon is an excellent choice as it has good bonuses and also adds bonus damage based on the strength modifier.
Silver Sword of the Astral PlaneIt is an excellent sword, especially if you are Githyanki or can use Loredin Build - Lore Bard and Paladin Multiclass (251)Disguise Self​ from any source.
Loredin Build - Lore Bard and Paladin Multiclass (252)RangedThe Dead ShotIn terms of damage bonuses, this weapon is an excellent stat stick to improve critical rolls.
Hellrider LongbowThis bow gives +3 Initiative. I think it is extremely valuable for this Radiant setup as you can go first and debuff enemies using Loredin Build - Lore Bard and Paladin Multiclass (255)Spirit Guardians​ before they take a turn.
Loredin Build - Lore Bard and Paladin Multiclass (256)HeadHoly Lance HelmWith various gear bonuses and debuffs you can easily avoid most of the enemy attacks, this will reflect Radiant damage which will also proc Boots of Stormy Clamour for the Reverbation stacks.
Diadem of Arcane SynergyImproves weapon damage based on the charisma modifier once you apply an effect. T
Loredin Build - Lore Bard and Paladin Multiclass (260)CloakCloak of DisplacementPowerful cloak especially when you need to avoid enemy hits to maintain spell concentration.
Cloak of ProtectionIncreases Armour Class and improves Saving Throws.
Loredin Build - Lore Bard and Paladin Multiclass (263)ArmorLuminous ArmourThe key item of this setup. Each time you deal Radiant damage you will apply Radianting Orb stacks, weakening enemy attack rolls and making them miss.
Loredin Build - Lore Bard and Paladin Multiclass (265)GlovesGauntlets of Frost Giant StrengthThese gloves set your Strength to 23, giving a solid 6 ability modifier and you can effectively use strength weapons.
Legacy of the MastersConsidered the best weapon martial gloves, but these would require you to use Strength Elixirs to compensate for low strength.
Gloves of Belligerent SkiesIf you want to go all-in on the debuff role and apply even more stacks this is a strong option. However, without the Gauntlets of Frost Giant Strength, you will have to use Strength Elixirs or utilize Dexterity-based weapons.
Loredin Build - Lore Bard and Paladin Multiclass (270)BootsBoots of Stormy ClamourThe best option for boots, especially as they will work extremely well with Loredin Build - Lore Bard and Paladin Multiclass (272)Spirit Guardians​ and Loredin Build - Lore Bard and Paladin Multiclass (273)Cutting Words​ to apply debuffs.
Loredin Build - Lore Bard and Paladin Multiclass (274)AmuletAmulet of Greater HealthYou will be a target of enemies when using Loredin Build - Lore Bard and Paladin Multiclass (276)Spirit Guardians, with a high Constitution and advantage on Constitution Saving Throws you can easily maintain spells.
Loredin Build - Lore Bard and Paladin Multiclass (277)RingsKiller's SweetheartThe ring is very potent on Paladin as a critical hit with Loredin Build - Lore Bard and Paladin Multiclass (279)Divine Smite​ can be deadly against most of the enemies.
Risky RingA very simple yet risky way to obtain Advantage on hits. This will make it easier to hit enemies without much preparation and your Loredin Build - Lore Bard and Paladin Multiclass (281)Aura of Protection​ can set off the negative aspect.
Callous Glow RingProvides additional radiant damage. This can be used together with Luminous Armour for radiant orb activation when you are doing normal attacks.
Ring of Protection+1 Armour Class and Saving Throws, excellent ring for improved protection.

Bhaalist Setup

You can go for this setup if you are more interested in Spellswords playstyle that utilizes control spells, and uses Loredin Build - Lore Bard and Paladin Multiclass (285)Divine Smite​ and Loredin Build - Lore Bard and Paladin Multiclass (286)Cutting Words​. It is a powerful option in terms of damage but does offer a more Bardadin-like playstyle.

SlotItemDescription
Loredin Build - Lore Bard and Paladin Multiclass (287)Melee (Two-Handed)Shar's Spear of EveningOne of the most powerful weapons that should be used together with Bhaalist Armour for piercing vulnerability from Loredin Build - Lore Bard and Paladin Multiclass (290)Aura Of Murder. Has a 1d6 damage rider that gets doubled.
NyrulnaA solid choice if used together with Bhaalist Armour for piercing vulnerability from Loredin Build - Lore Bard and Paladin Multiclass (293)Aura Of Murder. Gives bonus weapon actions and thunder damage rider.
Duellist's PrerogativeIt is a cool-looking rapier that also comes with additional Reaction per turn. Now you can use second Loredin Build - Lore Bard and Paladin Multiclass (295)Cutting Words​ per turn. This weapon does not need Loredin Build - Lore Bard and Paladin Multiclass (296)Great Weapon Master: All In, so respec and remove it. It will also get its damage doubled with Bhaalist Armour.
Loredin Build - Lore Bard and Paladin Multiclass (298)RangedThe Dead ShotIn terms of damage bonuses, this weapon is an excellent stat stick to improve critical rolls.
Hellrider LongbowThis bow gives +3 Initiative. Excellent for going first, to reach enemies and activate the Loredin Build - Lore Bard and Paladin Multiclass (301)Aura Of Murder​ from Bhaalist Armour so that allies with piercing weapons could exploit it.
Loredin Build - Lore Bard and Paladin Multiclass (303)HeadHelmet of Arcane AcuityPick this helmet for the ability to empower your spells with stacks of Arcane Acuity. These will improve spell success chances and you can have 90%+ with spells like Loredin Build - Lore Bard and Paladin Multiclass (305)Hold Person.
Diadem of Arcane SynergyAs the setup wears Bhaalist Armour, Loredin Build - Lore Bard and Paladin Multiclass (308)Aura Of Murder​ effect will easily activate the Arcane Synergy for bonus damage.
Loredin Build - Lore Bard and Paladin Multiclass (309)CloakCloak of DisplacementPowerful cloak especially when you need to avoid enemy hits to maintain spell concentration.
Cloak of ProtectionIncreases Armour Class and improves Saving Throws.
Loredin Build - Lore Bard and Paladin Multiclass (312)ArmorBhaalist ArmourOne of the most powerful armors in the game, giving an Loredin Build - Lore Bard and Paladin Multiclass (314)Aura Of Murder​ effect which doubles piercing damage.
Loredin Build - Lore Bard and Paladin Multiclass (315)GlovesGauntlets of Frost Giant StrengthThese gloves set your Strength to 23, giving a solid 6 ability modifier and you can effectively use strength weapons.
Loredin Build - Lore Bard and Paladin Multiclass (317)BootsDisintegrating Night WalkersOne of the best boots, giving a total advantage for movement on difficult surfaces. It also gives Loredin Build - Lore Bard and Paladin Multiclass (319)Misty Step​ to increase that mobility.
Boots of StridingGives improved movement when you cast a spell with Concentration. Moreover, you can walk on Ice without falling.
Loredin Build - Lore Bard and Paladin Multiclass (321)AmuletBroodmother's RevengeOne of the only amulets to give additional damage rider.
Amulet of Greater HealthA high Constitution ensures good survivability and allows one to keep concentrating on spells.
Loredin Build - Lore Bard and Paladin Multiclass (324)RingsKiller's SweetheartThe ring is very potent on Paladin as a critical hit with Loredin Build - Lore Bard and Paladin Multiclass (326)Divine Smite​ can be deadly against most of the enemies.
Band of the Mystic ScoundrelThe ring allows casting illusion and Use the ring together with Helmet of Arcane Acuity to pump up Spell Save DC and have almost guaranteed spell success.
Risky RingA very simple yet risky way to obtain Advantage on hits. This will make it easier to hit enemies without much preparation and your Loredin Build - Lore Bard and Paladin Multiclass (330)Aura of Protection​ can set off the negative aspect.
Ring of Protection+1 Armour Class and Saving Throws, excellent ring for improved protection.

Build Mechanics

In this section, I would like to dive deep into how to play the Loredin Build. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to use the build effectively.

Managing Great Weapon Master

The most important aspect of most two-handed builds is correctly utilizing Loredin Build - Lore Bard and Paladin Multiclass (332)Great Weapon Master: All In​ and its attack roll penalty. By putting an effort into this, from level 4, you can get 10 flat damage boosts, making most of the enemies a cakewalk.

Here are a few ways to increase attack rolls:

  • Oil of Accuracy
  • Diluted Oil of Sharpness.
  • Loredin Build - Lore Bard and Paladin Multiclass (333)Bless
  • Gloves of the Growling Underdog
  • Negative status effects like - Blinded, Stunned, Prone, etc.

I have a separate article covering how to improve attack rolls. It lists almost all options, especially in the early game to help you manage your hit chance.

Divine Smites

The key aspect of any build that involves at least 2 levels of Paladin is Loredin Build - Lore Bard and Paladin Multiclass (335)Divine Smite. It is one of the coolest actions punishing your targets with a ray of light. To use it effectively there are a few tips that I have.

First, update your reactions and make sure the Loredin Build - Lore Bard and Paladin Multiclass (336)Divine Smite​ has a reaction on critical hit and asks you to use it:

Loredin Build - Lore Bard and Paladin Multiclass (337)

This way you will not waste your time with unnecessary popups and can use it when needed. For example, using a critical hit Loredin Build - Lore Bard and Paladin Multiclass (338)Divine Smite​ on a weak foe with a few HP will feel like a waste. However, you still might want to use it on the boss even if it has few HP to finish them off.

If you want to use the normal smite, just activate it from the quick bar by selecting Loredin Build - Lore Bard and Paladin Multiclass (339)Divine Smite​ action.

Overall, critical hits are extremely important for these attacks as the big number of dice rolls get doubled and get rerolled with Loredin Build - Lore Bard and Paladin Multiclass (340)Savage Attacker. That is why I recommend Killer's Sweetheart, Loredin Build - Lore Bard and Paladin Multiclass (342)Luck of the Far Realms,​ and spells like Loredin Build - Lore Bard and Paladin Multiclass (343)Hold Person.

Cutting Words - to the help

One of the main features of this build is Lore Bard levels. You gain its unique reaction - Loredin Build - Lore Bard and Paladin Multiclass (344)Cutting Words. It can be used to weaken enemies and target different rolls:

  • Attack Roll
  • Ability Check
  • Saving Throw

So this helps with overcoming the most important problems - incoming enemy hits that may do large damage or helping you land spells by weakening the enemy's Saving Throws. In the late game, this can ensure that control spells land.

Moreover, it includes an insult (fully voice-acted) from the character using it.

Spirit Guardians setup

One of the setups I mentioned utilizes Loredin Build - Lore Bard and Paladin Multiclass (345)Spirit Guardians, which is otherwise accessible only to clerics. What makes this special is that it creates a radiant damage field following the caster. So your Loredin can walk in the group of enemies and have them all receive Radiant Damage.

The main highlight comes when you synergize this with various gear. For example, using Luminous Armour will apply Radiant Orb, weakening foes and making them receive -1 to attack rolls per stack.

On the other hand, Boots of Stormy Clamour helps apply Reverbation. This reduces enemy strength, dexterity, and constitution saving throws. Still, the main highlight is when you reach 5 stacks and apply 1d4 thunder damage + chance to Prone an enemy. If they fall, your allies attacking close by will get an Advantage.

Arcane Acuity mechanics explained

Another important mechanic is accessible with a specific item - Helmet of Arcane Acuity. I mention this in the Bhaalist setup. The idea is that by attacking with melee attacks you build up Arcane Acuity stacks. Each one of them increases Spell Save DC by 1. With enough stacks, you can reach a very high spell success chance.

By itself, this doesn't seem fancy, because you will need to use action to cast spells and waste melee attacks. However, you can use Band of the Mystic Scoundrel to cast spells like Loredin Build - Lore Bard and Paladin Multiclass (350)Hold Person, Loredin Build - Lore Bard and Paladin Multiclass (351)Hypnotic Pattern,​ or Loredin Build - Lore Bard and Paladin Multiclass (352)Fear​ using bonus action. These can outright disable foes and give effects like guaranteed crits.

Early Game Combat

Let's cover how you should progress combat levels 1-6. This plays as a normal Paladin, where you utilize mostly your weapon attacks and a few concentration spells.

  • Loredin Build - Lore Bard and Paladin Multiclass (353)Shield of Faith​ is an excellent spell to use early on to improve Armour Class.
  • Loredin Build - Lore Bard and Paladin Multiclass (354)Thunderous Smite​ can be used in early games to give use for bonus action and inflict adequate damage.
  • Based on your hit chance turn on and off Loredin Build - Lore Bard and Paladin Multiclass (355)Great Weapon Master: All In, try keeping it at 65%+. Once you get Loredin Build - Lore Bard and Paladin Multiclass (356)Magic Weapon​ it can be used to improve your hit chance.
  • Loredin Build - Lore Bard and Paladin Multiclass (357)Vow of Enmity​ is best used on stronger targets that you will be hitting multiple times. The Advantage will ensure that it is easy to hit your targets.
  • I would save Loredin Build - Lore Bard and Paladin Multiclass (358)Divine Smite​ for critical hits or on enemies like casters or bosses. Due to limited spell slots, you can go through them very fast.
  • Loredin Build - Lore Bard and Paladin Multiclass (359)Misty Step​ is useful to get close to the enemies if you will not be able to reach them otherwise. It can also be used in the opposite way to get away.

Late Game Combat

For the late game, it will all depend on the setup that you went for.

Spirit Guardians Setup

  • Loredin Build - Lore Bard and Paladin Multiclass (360)Spirit Guardians​ is best to be cast before combat. If not use it on the first turn. Once you do that get close into enemies and apply debuffs.
  • Follow up with Loredin Build - Lore Bard and Paladin Multiclass (361)Divine Smite, thanks to Luminous Armour you will also apply debuffs.
  • Dealing with as much as possible radiant damage will ensure that enemies get Radiating Orb, reducing their chances of hitting anyone.
  • Loredin Build - Lore Bard and Paladin Multiclass (363)Cutting Words​ is excellent for enemies that will still be able to land a hit on you or an ally. On the other hand, it can be used to help your allies to land control spells.

Bhaalist Setup

This is more of an offensive setup, that also utilizes spellcasting.

  • Get close in on enemies to activate Loredin Build - Lore Bard and Paladin Multiclass (364)Aura Of Murder​ from Bhaalist Armour. This way any piercing attacks either from you or allies will get doubled.
  • Apply a few hits to stack up Spell Save DC from Helmet of Arcane Acuity. Once you have some of it, you can use Band of the Mystic Scoundrel effect to cast control spells like Loredin Build - Lore Bard and Paladin Multiclass (368)Hypnotic Pattern, Loredin Build - Lore Bard and Paladin Multiclass (369)Fear,​ or Loredin Build - Lore Bard and Paladin Multiclass (370)Command​ with a very high success chance.
  • Loredin Build - Lore Bard and Paladin Multiclass (371)Cutting Words​ can help you with landing that control spells in case enemies resist it.
  • Loredin Build - Lore Bard and Paladin Multiclass (372)Divine Smite​ is your main damage dealer and be sure to use it if you land a critical hit for a large damage boost.

Build Variations

Here are some variations that work similarly and utilize the same classes at their core.

SetupDescription
Bardadin Build:
  • 2 Paladin
  • 10 Swords Bard
A very popular and extremly powerful Bard Paladin mutliclass. It is able to hit multiple enemies with single attack and is perfect for gish playstyle with Band of the Mystic Scoundrel and control spells.

Conclusion

Thank you for reading the Loredin build - Lore Bard and Paladin multiclass for Baldur's Gate 3.

Cheers!

Loredin Build - Lore Bard and Paladin Multiclass (2024)
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